No Render Path in the settings.

There used to be Render Path option to swith between Deffered and Forward in the settings and now it’s gone.

It’s been moved to graphics settings:

That window is confusing as hell.

  1. It has tiers but haven’t found where tiers can be configured.
    For example is a GeForce 750Ti Tier1 / Tier2 or Tier3? How about a GeForce 1080?

  2. How can I chose which tier does the editor shows?
    In Quality Settings you can change the quality level that the editor shows so you can check if it works or how does it look.
    Where can I do this for tiers?

  3. I also looked at the documentation of GraphicsSettings but it looks like it haven’t been update since 5.0.0

Edit: I looked at the online documentation and it is newer. The installed documentation however seems to be older than 5.3
file:///C:/Program%20Files/Unity%205.5.0b1/Editor/Data/Documentation/en/Manual/class-GraphicsSettings.html
is very old.
I’ll look at the online one from now on.

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  1. It has tiers but haven’t found where tiers can be configured.
    Unity - Scripting API: Shader.globalShaderHardwareTier
    *please note that we plan to rename it in 5.5 but the idea remains

right now by default tier is set to tier3 (max) unless [be warned i might forget smth]

  1. DirectX 11 on pre-DirectX 10 GPUs (i. e. GPUs that only support feature levels 9,1 or 9,3) - we set tier1
  2. mobiles: tier1 if run on gles2-only GPU (very old) and tier2 otherwise
  1. How can I chose which tier does the editor shows?
    Edit->Graphics Emulation
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Thank you.
So we can change the tier during runtime in the game… sounds good.

What if the “Use Defaults” checkbox is checked? Where do you define the default render path?