No root motion in WebGL build

I created a very simple test-scene to isolate this problem: one character (generic rig) on a simple plain, with an Animator controller that defaults to a simple walk animation with root motion. None of the gameobjects have any custom scripts. In the editor and in my Android builds, the character moves forward as expected. But in WebGl builds, the character is animated in-place; no root motion is applied.

Is this a known issue, or should I file a bug report?

Hello Wendelin,

please file a bug report with the repro case attached. We will look at it immediately and you can expect a fix in one of the upcoming betas.

Thanks,
Gabriele

1 Like

Submitted. Turns out, the error occurs only when the current Animator state has a StateMachineBehavior attached, and only in WebGL!

Great, thank you!