No scene streaming on iphone?

Hi,

It seems that iphone doesn’t support scene streaming like webplayer does.
My goal: being able to load scenes dynamically, adding these scenes to the iphone project so I don’t have to download them.

A possibility would be to use assetbundles, but i can’t seem to package a whole scene in an assetbundle.
Using assetbundles has a main drawback: it won’t store all the beast lightmaps settings (i tried to reconstruct that on load in script, but in my tests, the renderer.lightmapIndex field was lost in the process).

Has anyone figured out a good solution to do that?

I definitely DON’T want to use resource load, as it would imply keeping all those scenes inside the main project, which I really don’t like, especially when I get this nasty bug on mac where assets keep reimporting all the time when I switch apps.

Tks

I’ve created a feature request for this:
http://feedback.unity3d.com/forums/15792-unity/suggestions/1779233-iphone-streaming-scenes

streaming scenes is done through building additional streaming scenes with the buildplayer functionality. asset bundles are for scene contents not scenes itself

and resources load can not do more than asset bundles can, so wherever asset bundles are no option resources definitely are not.