i just finished my first game
but it is just kind of crab…
feeling not so good…
i have a second game idea, wondering if i should continue making games?
i just finished my first game
but it is just kind of crab…
feeling not so good…
i have a second game idea, wondering if i should continue making games?
Yes you should!
I had the same feeling but to my big surprise it turned out that my first game sold very well, and still do. That triggered me to continue and, even more important for me, move from XCODE/IOS to Unity3d.
It is all about having a good idea.
Good luck m8
If you want a sense of achievement make a game using stuff like monogame(don’t use an editor), or make your game really large and with depth
Because games are never finished. One just stops developing them.
if you are doing it for fun and you aren’t having fun, what is the point?
Keep going man! It’s just artist syndrome. Like how an artist rarely likes his painting or how a musician is embarrassed to show off his piece.
Show it too your family and friends too as they will definitely be impressed.
And if you have another game idea, and you know how to do it, do it.
The accuracy in this is off the charts.
What was the name of your game?
I’ve suffered this and after nearly a year of hideous, I’m considering coming back. The game I finished truly challenged me, but I felt like it wasn’t any good and unworthy of marketing. I guess my patience runs too thin for the truly immersive, touching games. I still do artistic hobbies, such as playing piano and draw. Maybe one day I’ll get my zelda/kingdom hearts inspired game out someday. Who knows.
ACHIEVEMENT UNLOCKED!
-= Going Pro =-
You’ve completed your first game! Congratulations!
+9000 GameDeveloper Score
…does that help?
I heard somewhere that your first 10 games will suck. I’m on my 9th game and my games are getting better. 6 and 7 continually get 3-4 stars in the app stores. 8 was just released and I feel like it’s pretty well done for what it is. Just starting to work on 9 now and it has some things in it that people haven’t seen yet and I think people will really like. Don’t give up.
Don’t give up and release your first game. Make sure you do updates to it every couple of months or so. My first game was crap but here we are two years later with 2 million downloads to it. Highly polarised reviews from crap to great. You just never know what will do well. Look at crappy chicken!
Even if your game was bad by your standards, be happy with the fact that you actually finished a project. Being able to have that level of motivation is something most would-be developers lack, so take comfort in that. That being said, objectively look at your first finished project, identify what made it bad* and see how you can avoid those pitfalls in your next project. For your next project, strive for a higher level of greatness. Don’t just keep making bad* games, try harder with each project.
Bottom line, if you want to make games, you will make games even if the motivation fluctuates. As long as you stick at it and keep an open mind toward your own flaws, I 100% garutee you will get better. But if making games isn’t in the cards for you, this could be the last straw and you will move on to something that interests you more. Either way, good luck!
*You said it was kind of crap, so you think it’s bad. I don’t know what it is so I’m not saying it’s bad, just as a disclaimer
In many ways, it does not matter if that first game feels like a “piece of crap” to you. You have accomplished that thing that a vast majority of “game designers” never accomplish: You have actually finished a playable game!
Be proud of that. Recognize that this is a goalpost that most never even reach.
Now take what you learned from this game and make the next one. Think it’s not good enough? Make the next one a little better. Then the next one a little better.
Remember that [insert name of famous artist here]'s first work wasn’t as good as they wanted either. If it HAD been, they wouldn’t have put in the time and effort needed to make each work better until they finally achieved the thing they’re famous for.
Did you expect to make a masterpiece for your first game? nah, just keep making them, you’ll get better eventually, I’m doing the same.
Do not dispair.
It took two of our interns here around 1.5 years to become fully proficient in Unity.
If you start Unity now, you’d probably become proficient in December 2015.
Keep learning. One day, you’ll become an expert.
That aside, here’s a few suggestions:
I respectfully disagree with both points here. Don’t arbitrarily pick tools just to increase difficulty, and don’t make big games so early in the learning process.
My advice is to make a game you don’t know how to make.
Along the way you will have so many “Aha~!” moments after figuring out and completely implementing something you didn’t know how to do before and when you finish the whole thing it will feel like an achievement
Start a new blank project in unity, stare at the blankness of the vast infinity of emptiness before you.
Close your eyes and think about all the work that went into your game.
Smile and relax
then
begin again.
So you’ve made a game, what’s so special about it? Many people made their games, you’re not the first one. It is not about goal, it is about process.