Until about a month algo, I was working with Unity 4 (can’t remember whether it was 4.3 or 4.4 or whatever, but I know for sure it wasn’t 4.6). Everything was fine, it was the free version and I could use hard shadows.
Last month I replaced my old Unity 4 with the fancy new Unity 5 (5.0.1 to be more accurate), 64 bits (my Unity 4 was 32 bits). Now I tried to use shadows… thing is, regardless of what I do, I have no shadows
I tried changing the Quality Settings, the Player Settings, the Lightning Window stuff, the materials, the light, the skinned mesh renderer, the terrain. Yet the result is always the same: no shadows! Even though they used to be fine in Unity 4!
Anyone else has had this issue? Do you know if the newer Unity 5.1 may solve this? Or should I downgrade to Unity 4?
Wait, I had installed Unity 5.0.1 in another computer (a notebook) and now I tested the shadows there and the issue persists. No shadows either!
This notebook was bought in 2011. Everything else seems to be fine, even though this is one of those tiny slow notebooks.
Both this notebook and that nine year old desktop are using Windows 7.
I don’t think this is an issue with your graphics card, Unity 5’s shadows are done differently but they should be more reliable, post your simple cube test project and I’ll check my end. You maybe doing something wrong, I have had odd bugs with shadows, but less so in Unity 5. Just a quick though check if: