No shadows in exe or Xbox One, but show up in Game view

I googled this, and there’s really no answer I’ve found that works or even makes any sense. No matter what settings I try, I simply don’t get shadows in exe or when I deploy to Xbox One. I get shadows when running the game in unity (game view), but it really doesn’t want me to have shadows on a build. I’ve tried many shaders and model types. Any ideas?

Any chance the default Quality level for those platforms has shadows turned off? I remember I experienced the same issue a few times and the cause was that the default Quality level for every platform was “Fastest”, which has shadows turned off.

Verify what the default quality setting for each platform is. Go to Edit > Project Settings > Quality. This will assign the Quality Settings to an Inspector window. At the top of the Inspector, you should see a list with “Fastest, Fast, …, Beautiful, Fantastic”. Some entries are highlighted in green, these represent the default quality level for this particular platform.

Select the green entry for Xbox One and check the Shadows settings. If shadows are turned off for the default quality level, pick a different default quality level that has shadows turned on.

Here is the documentation how to set the default quality level:

That was my problem… my game looks great on the XBOX…just not the best performance now.