No Shadows workaround

hi all,

I presume the adreno series of GPUs still has the driver issue where shadows are disabled in Unity ?

I am using some sun shafts in a gaming project for ios, android and win phone. Basic stuff, fixed light (sun) casting lights through some trees. Could I workaround the no shadows limitation by using a lightmap and just bake the light ?

my novice reasoning would say yes, since if I understand correctly, when light gets baked, the texture itself is changed and no lights cast anymore

kind regards
vele.

That would work nicely. In addition, you’d get much higher performance when compared to using real shadows :).

Rule of thumb: if you don’t need the lighting in your scene to change dynamically (move or change intensity or color in reaction to the user): bake it! :slight_smile: