hi all,
I presume the adreno series of GPUs still has the driver issue where shadows are disabled in Unity ?
I am using some sun shafts in a gaming project for ios, android and win phone. Basic stuff, fixed light (sun) casting lights through some trees. Could I workaround the no shadows limitation by using a lightmap and just bake the light ?
my novice reasoning would say yes, since if I understand correctly, when light gets baked, the texture itself is changed and no lights cast anymore
kind regards
vele.