So after baking my light I get this very annoying issue using both unity lighting and an asset called bakery where the isn’t transitioning smoothly into darkness from the light source. I have no idea what this is called or what to look up to figure out how to get rid of it. It almost looks like the light is creating steps but the models are smooth and should show a smooth drop off of lighting.
what render pipeline?
URP
Is your light set to mixed/baked so that it contributes gi
If yes, maybe you need to increase the intensity, and if it isn’t set it your lights to be baked
The light is set to baked. The scene is a very dark interior. A lot of the lighting comes from emissive materials.
The prefabs/geometry that makes up your room, are they all marked as static?
I can’t tell with my current monitor, since your screenshots are way too dark, but are you talking about “banding”?
(look up what that is if you don’t know the term, and if this is the issue, there are a couple of things you can try, but depending on the setup you may not be able to 100% eliminate)
Please make sure that the emissive material is set to affect baked GI (or realtime GI if you are using Enlighten).