I’m having some sound issues with Unity 2017.
When starting the program, or loading an existing project I get the following error in the console:
FMOD failed to initialize the output device, attempting to initialize the null output.
Here’s the steps I’ve taken to try and fix the problem:
- Upgraded to 2017.2.0f3
- Downgraded to 2017.1.0
- Completely reinstalling Unity 2017
- Completely reinstalled audio drivers via device manager
- Restarted AudioSrv
- Run Windows troubleshooter
- Tried different speakers & Headphones (wasn’t expecting this to work, just covering bases)
Unity 5 works fine.
I’ve also noticed alack of audio in Rocket League, which may or may not be related, but every other program I’ve tried works absolutely fine.
Here are my system specs:
- Windows 10 Pro (64-bit)
- CPU: Intel i7-7700K
- GPU: EVGA GTX 1080 FTW
- MOBO: MSI Z270 Gaming Pro Carbon
- RAM: Corsair 16Gb Vengance Pro DDR4 3000MHz
Any help would be greatly appreciated. The problem has existed since I upgraded the above mentioned parts, which is why I thought it might be driver related.


