No Sound - FMOD failed to initalize the output device

I’m having some sound issues with Unity 2017.

When starting the program, or loading an existing project I get the following error in the console:
FMOD failed to initialize the output device, attempting to initialize the null output.

Here’s the steps I’ve taken to try and fix the problem:

  • Upgraded to 2017.2.0f3
  • Downgraded to 2017.1.0
  • Completely reinstalling Unity 2017
  • Completely reinstalled audio drivers via device manager
  • Restarted AudioSrv
  • Run Windows troubleshooter
  • Tried different speakers & Headphones (wasn’t expecting this to work, just covering bases)

Unity 5 works fine.
I’ve also noticed alack of audio in Rocket League, which may or may not be related, but every other program I’ve tried works absolutely fine.

Here are my system specs:

  • Windows 10 Pro (64-bit)
  • CPU: Intel i7-7700K
  • GPU: EVGA GTX 1080 FTW
  • MOBO: MSI Z270 Gaming Pro Carbon
  • RAM: Corsair 16Gb Vengance Pro DDR4 3000MHz

Any help would be greatly appreciated. The problem has existed since I upgraded the above mentioned parts, which is why I thought it might be driver related.

Thanks @Grish_tad. I’ve just got it working and it looks like it was a problem with the drivers after all.
After completely scrubbing my system of anything related to audio and reinstalling the drivers it’s back to working again.
I’m assuming there was a conflicting driver hiding somewhere which is why the simple reinstall didn’t work before.
It took me a while but it’s now fixed!

Thanks for the other information though. Very handy for me to keep in mind if the problem returns in another guise.

Check preload audio data in audio importer and try again.
It will be like this.
alt text

Hi @Grish_tad, thanks for the tip. I hadn’t tried looking there.
However, it looks like it is all set up correctly.

105539-capture.png

Here’s a copy of the Audio Manger as well, although I can’t see anything there that would cause the FMOD error:

105540-capture.png