Hello, I have a strange problem for iOS with my application. Sounds just stopped to work, except the case when you play it with “onawake” flag. Editor/Android/Mac/Windows everything works fine. I event created a clean project where I just put a button, made it play a sound on a click - it works in editor, but not in the iOS build. And if I put a sound with “on awake” there - it will work, but not a sound from button. What happened? Is it rare bug with Xcode+Unity?
fix?
yes, we tried different Unity versions and one of them working