Its seems when I import models (3ds or fbx), I dont get an textures/materials rendered, they dont show up on the mesh when I view the inspector.
Any help would be greatly appreciated.
Thank you
Its seems when I import models (3ds or fbx), I dont get an textures/materials rendered, they dont show up on the mesh when I view the inspector.
Any help would be greatly appreciated.
Thank you
You have to import the texture separately and apply it to your material in Unity.
Thanks Daniel, I’m new to the 3d world and unity, very pleased to see guys like you around willing to help
With out pushing my luck, do you know of any tutorials that walk you through this kinda thing?
I have a simple FBX file and which contains many meshes, so your saying I have to re-assign them to each mesh?
Thanks Again
If you assigned materials to your meshes in your 3d app, you should see them in the Materials folder somewhere in your project view. After importing your textures by dragging them into the texture folder, you simply pick an appropriate shader for each material and slot the textures. The mapping should carry over.
Man you guys are fast on this Forum:), thanks Quietus.
Ok I see where your going, I guess I was hoping that when you create a 3d model already textured (FBX), I could just import , drag drop and I’m done.
So your saying if I have a fbx file thats already textured, I will need to map those textures again if I import it into Unity?
Thanks again…
If the file/folder setup is correct, you can just texture an object and it will show up in Unity already textured by just importing. Make sure you’re getting getting the textures in your 3D app from the same place they are in Unity.
–Eric
Thanks Eric5h5, I’ll double check my folder structure.
Ok, I Give up if anyone is available to take this model and tell me what wrong it would be so Appreciated, plus you get a nice free model of a stadium. I just cant see materials/textures rendered on any model I load, it must be me.
Thanks again Guys.
Have you read this page of the manual and the one right after it?