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I never experienced this before. As you can see in the pic above the text was set but not in the game. How do I solve this bug? Localization 1.4.5

Can you show a screenshot of the whole Gameobject, including all components?
Can you check the current language is one of the ones which has a value?

Title:



Content:


Table:

Nothing stands out. Does it update if you change the language while it’s running?
Do you have any other LocalizedString events in the scene that may be connected to it?

Yea like I said before, it was set in the editor but not in the game. The weird thing is I haven’t touched it for a while and this happens

Connected what? I don’t get it sorry. Like using multiple times?

I have a prefab that act as a template. This template can change to next or previous content

Refer to this table, there are tons of keys to select

Yes. Can you share the project? It’s probably easier if I just take a look.

Oh one thing it could be is that you have the addressables play mode set to use the bulld. Try rebuilding the addressable assets.

I already did it but still no luck

Where can I share with you?

You can DM me. You can use a Google drive link or something similar. I can also provide you with a URL to upload to us if you prefer.

Hi karl, are you there? I prefer you give me a url to upload my project files. Or maybe discord so we can discuss this further

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