I’ve submitted bug report #890117, but maybe I’m just overlooking some new settings that I need to change? As of beta 11, all Sprite/UI textures are ignoring their transparency and rendering solid black instead of transparent for pixels with alpha. They are also always aniso level of 16 - attempting to change this and hitting apply resets it to 16. I’ve checked quality settings and made sure I’ve selected the right setting but this still happens.
Is there some new texture importer setting we’re supposed to be using now that I’ve overlooked?
Im getting something similar but white background… just not bothered to investigate until final build is released… if someone can confirm issue it be good…
Yeah, I doubt the black/white part of it is interesting - that probably depends on the color values in the those texels. The important thing is that alpha is being ignored. Glad to hear it’s not just my project - those are the kind of bugs I fear the most.
After several attempts (i.e. tiff, tga) I’ve found that png was as indexed color.
After changing it in photoshop from Indexed to RGB and tick “Alpha is Transparency” in Unity - transparency works properly.
I’m also seeing the same problem in 5.5.2p1. @LeonhardP do you know if this is also known to be a problem in this release? Sorry, I know this this the beta forum, but searching for this problem brought up this thread.
We’re actively working on fixes for the underlying issues for both 5.5 and 5.6. There are changesets with fixes for both versions being reviewed right now.