Error?
No triangles left after cleanup: please re-check your geometry (e.g. too big/small, all vertices welded).Aborting unwrap
I’ve no idea what this means, but the walls of my room model disappeared when I switch to Iso Top view, I checked on blackface culling on C4D and this shouldn’t happen… Can anyone help?
I have got the same errormessage on a C4D model… no idea what it means though… can anybody help here?
Did you check the things that the error message says to try? For example, what scale is your model at?
Yes sorry for the late reply, so what I did is I used a model from an architect that was imported from a CAD tool to C4D and then exported to Unity. As far as I am aware of, there were 3D Objects that had vertices that were not assigned to faces… I deleted those loose vertices and rebuilt almost all meshes with the Umodeller Lite plugin…
So basically: delete all free floating vertices that have no face with Umodeller Lite
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