no way to build games in low memory in unity?

i have built a few games on unity but all are considerably large in size!so i made an empty project and added only one small image and built it for android and guess its memory?its 18mb!why?

A bit different direction, but when building from Windows to iOS phone, the project ends up very big. After we bring it into the XCode, finilizing the build, the file size becomes a lot smaller.

I’ve also done additional measurements, and ScriptableObject becomes ~42 times smaller after compilation, MonoBehaviour ~12 times smaller after compliation and any assets can be compressed.