No way to export a model with alpah textures to Unity?

I have a fairly complex model in Max 2012 that contains several textures which are pngs, set up to be transparent alphas, (such as ladders, railings, etc.).

In Unity, none of the alphas work (they are solid). I can fix this in Unity by changing the shader on each transparent texture of the model to ‘Transparent/Diffuse’.

However there are a lot of alpha textures in the model - is there no way to carry the alphas through when I export from Max or will I have to sit and change shaders for every transparent texture of every model I import?

Thanks.

At the moment you have to do it manually (or write an AssetPostprocessor script).

We’re planning to implement detection of certain shaders in the future.