Hi there,
I just updated to Unity 4.5 but now when I go to switch to Windows Phone 8 it says “No Windows Phone 8 module loaded” . In the Module manager it says theres nothing available to download.
What did I do wrong here?
Thanks
Pete
Hi there,
I just updated to Unity 4.5 but now when I go to switch to Windows Phone 8 it says “No Windows Phone 8 module loaded” . In the Module manager it says theres nothing available to download.
What did I do wrong here?
Thanks
Pete
That’s strange. Could you post your editor log of it starting up?
Here’s the log, see if you can make anything of this -
http://www.naffupdate.com/forumfiles/EditorLog-9TNrY5W4Iw.txt
Hey these new forums are fancy Got a nice preview in the mail!
Well, in fact, I do! You can’t build for Windows Phone on a Mac. You have to run the editor on Windows.
Ahhh crap!! Sorry, I’m a fool!
I don’t know how, yet.
But seems some interesting info. here may work, I am still studying it, too.
That is just running Windows on a Mac (either directly or virtually), which is relatively easy. If you run Windows on a Mac and install the relevant software (Unity, Visual Studio, and the Windows Phone SDK) you can build Windows Phone apps the same as if it was on a Windows PC (a Mac with Windows installed is no different to any Windows PC).
There is no way to build Windows Phone (or Windows Store) apps in Unity on Mac OS, and I doubt there will be a way in the near future.