Introduction
I’ve been thinking about data management for many projects that i’m working here in my company and i realize that Data Management today is a bit messy, mostly if you need a lot of data structs and values but don’t want to use a common DB. DB such as MySQL and others are gorgeous for a lot of data but they don’t have much flexibility and in most of the cases are hard to adapt the Relational struct to ours “Class Based” objects, they just don’t fit well in a game or real time application. So we have XML… Nice, Xml is flexible, easy to implement and easy to management… But i don’t think it’s so easy to management as it can be. Today all our workflow is WYSIWYG based but when i searched for a XML editor with some visual features… Nothing. I was surprise that no one thought about make a XML Visual Editor.
Thinking about i did a initial design and start to code that.
Nodal Data Editor
Nodal Data Editor is exactly what it say ![]()
A Data ( And Struct) Editor, based in a Node ( Non Linear Editing ) System.
I Designed it to be very flexible, you can make trees, Graphs or any other struct List that you can think.
I can’t think about all applications for it but some examples:
Dialog Editor:
Quest Editor:
Monster Editor:
But of course it is just a Data Management you will need to handle what to do with that data.
Now I’m working in a good Interface for access that data in Realtime.
Asset Store
Some Guys have been talking to me about sell it in Asset Store, i don’t know exactly what to think about it.
So, what do you think about it? It would be useful to you too? Any suggestions to improve it?
Bye ![]()
