Node-based Particles

Just wanted to show something we did for fun… And see if there’s actually interest in something like this:

Now what the hell is this?

This graph emits and drives particles. The fun part with this, is that I can have multiple different emitter options stacked without having many gameobject, which allows to make odd shapes. And since it’s driving the particle motion, it can gives unusual motion or effect:

Another nice thing, since each of those “node” are independent classes, it’s very easy to add any new behaviour to that graph.

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Any update on this?

Well, there wasn’t any answer, so I haven’t worked on it much.

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FYI’s:

(Start at 27 minutes)

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Awesome… as long as we can make our own nodes.

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I wish I had seen your thread back in 2017 @LightStriker_1

Thanks you very much

Thanks.
I think its very early question but can work on High-end mobiles?

Although I note that, according to the following post, it’s now scheduled for 2018.3 and there wont be juicy info about this at Berlin.

[#629]( https://discussions.unity.com/t/664083 page-13#post-3504734)

dammit this is my most wanted feature :frowning: