Hello,
I’m currently working on creating a node based editor for a dialogue system, which will be used for creating a Visual Novel. The issue that I’m having is that I can’t seem to gain access to the TextField value. I know that this:
textField.RegisterValueChangedCallback(evt =>
{
node.DialogueText = evt.newValue;
});
Works in terms of creating an individual Text Field, however in my case I’m trying to gain access to multiple TextField data; shown in the attached image below.
By clicking on the “Dialogue +” button, a new TextField will be generated into the node’s main container. So in the end I’m trying to do is gain access to each TextField’s data so that I can save them into an asset file.
If you have any knowledge on how to do this, please feel free to comment below.