Nodes in shader graph have different outputs across projects

I have two projects, same version (2023.2.20f1). In one I see this output in Shader Graph

In the other I see this:

In the second one the Voronoi node looks distinctly darker and the position node looks more blended. But everything else is the same, however this seems to be leading to different results.
Does anyone have an idea of what setting might be causing this? Precision is set to single.

Thanks for any help

Is it possible that one project is set to using Linear Color Space while the other would be set to Gamma Space in Project Settings/Player Settings?

That was it, thank you! I had checked everything else but that!

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