does unity use nodes? I’ve seen them work in the cry engine and it looks very cool.
Ah well just wondering ![]()
does unity use nodes? I’ve seen them work in the cry engine and it looks very cool.
Ah well just wondering ![]()
What nodes? Pathfinding nodes?
Yes it does use nodes… Somewhere.
Seriously though: yeah, what do you call “a node”?
I think you mean Flow Graph, right? It’s similar to UE3’s Kismet in some ways.
Unfortunately there is no such editor available in Unity. I guess if a lot of us wish for it, eventually it will happen ![]()
dang
Just wondering, what has happened with the nodebased shadercreation tool prototype/PoC thingy in Unity ?
I once read a student’s (I forgot who, he did an internship at UT I think) thesis about this, including some screenshots. It looked awesome !
You know one of 20:80 rules in making software? You spend 20% of the time in implementing features, and 80% of the time in testing them and actually making them work. And then usually another 100% of the time in making them work for real. With shader graph creation tool, the 20% part was done, and the rest are not finished yet…
For ref.: Nodes in CryEngine are indeed used for manually building a pathfinding tree.
OK. you have 2 types of nodes here. Which one do you mean:
A simple 3D object that is used by game AI to find paths and move around in the environment.
A Nodegraph Editor. Chunks of “code” are arranged on a 2D surface and connected through “data wires”:
Ooo. Looks very much like Kismet. Is this from CryEngine 2? Didn’t see this interface when I worked with the first CryEngine.
Looks like Quartz Composer
It’s Quartz Composer. ![]()
Not to echo anyone here, but just as a confirmation:
Yes. That is Quartz Composer. ![]()