Noise Script Tutorial

Not sure if this is the best place to post this (feel free to redirect me), but I’m writing a few blog posts to detail how to implement fractal noise in Unity from scratch. If anyone wants to take a couple of minutes and read my post on Fractals in Unity:

http://bit.ly/boQ9ti

… and then provide any feedback/criticisms/etc., it would be appreciated.

very interesting… i’d be very interested if something like this could be implemented into a particle system

Thanks!