I’m a beginner, i 'm creating a space shooter game , so when i add rigidbody to my plane i get the error "
Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path “Player”, Mesh asset path ". I tried to use convex mesh collider but when i click on the run i couldn’t see the player in the screen. Any advice on this error?
Make sure your plane hasn’t simply fallen off the screen due to gravity. It is now a non-kinematic rigidbody, so it will move according to external accelerations.

