Hello all! ![]()
So I want to creat a Mesh array that will be loaded before my game starts.
In other words I want to have a library where my master script will refere to choose which mesh should use from that array, by giving it a seed. So this array should be always ready to use, since it will always have the same items in it.
I thought it would be possible with the Resources class but it is only used during runtime. So how do I make shuch an array??
P.S.: All the meshes I want to use are in my assets folder.
[EDIT]
This array is static and part of a namespace so I can have access to it anytime. There is no gameObject using it.