I have no Animators in my scene, yet half of my main thread overhead is coming from Animator.Update.
Any ideas?
I have no Animators in my scene, yet half of my main thread overhead is coming from Animator.Update.
Any ideas?
A new scene (completely empty aside from Main Camera) has the same issue, with Animator.Update consuming the majority of main thread time.
Issue seems to be resolved after reimporting all assets and restarting the editor.