most time I use Monobehaviour scripts, but now I want to create a GameManager which contains a lot of variables.
I don’t want to attach it to a GameObject, that means I can’t use monobehaviour.
The variables have to be accessed from every script in my project and the variables are changed at runtime, so I can’t use
GameManager g = new GameManager();
How can I create and get one instance of a non-monobehaviour script?
Thanks for your help!