Why my spot light, and my other emission glow material is not working at all even after I toggle my screen window light is on? My friend give me some of this Unity file, then it seems like I cannot add another light source that will work properly after he give me his Unity file. I am not sure if there is a setting up problem or a Unity error.
It seems like everyone have this problem as well. But, seems like no one have an answer yet?
Thanks @neginfinity it somehow I need a high amount of light. But, is it possible to make it work with a normal amount of light? Because, I need to make my sphere to glow somehow.
Just play around with the settings, light position, etc. Until you get it to your liking, there really isn’t any other options than just messing around with light position and, range and intensity, that’s pretty much all you have to work with.
Also - what’s normal light depends on the object emitting light, the light from my monitor is nowhere near as bright as the light from my light bulb in my room, so just adjust things to what you think it should be.
Lights decay with distance. So you need to increase either range or intensity. Or both.
If you have a glowing object in your scene and that object is not a light, then it will only light up the other objects if you have lightmaps and light baking enabled.
Also by default unity has skybox enabled and uses it as a reflection source. The skybox is rather bright and tints everything blue. It may be the why other lights are hard to see.
I am not sure why my distance is decaying so fast to the point my glow object is like impossible to have that light range even. Only my spot light works if I have a extremely over large range to zoom in front of my ground plane to have some light at least. I try to play around with my skybox plus reset my skybox, and it seems like is not the skybox problem.
I think it got to be my teacher setting fault before he give us his assignment file. But, I cannot contact my teacher for a few more days at least because my teacher needs to be away of school for a few days with a private reason.
If the plane is lit on on it’s vertices (the corners of the triangles that make up 3d graphics), then it may be that the spot light falls between these and appears to have no effect, this is another setting.
As for the object with high material emit value - it is appears fully white - I’d say it’s likely “emitting” light as hard as it can.
Without fancy effects like post processing glow, reflections or radiosity; emit is just a parameter that causes an object to appear brighter than the combination of all the lighting falling on it.
Ok, me and my friend have give up finding a way to fix this weird problem. So, my smart friend just told me to make a point light to pretend my object is glowing instead.