Is it possible to write custom non physics based collision code in Unity 2D (similar to Game Maker Studio?)
A bit of background about my project. I’ve been working on a platformer using Game Maker Studio 2 for the last 7 months or so. I made the decision to use Game Maker over Unity because I wanted the controls and feel of a 16 bit era game. After I experimented with Game Maker a bit it was clear it’s controls and collision system were right for the game I wanted to make.
Game Maker 2 is great in a lot of ways and if I was looking to have 16 bit era “look” to the game I’d probably continue to develop using it. However, the artist working on our game and myself have decided on a much more modern look to the game. Game Maker is starting to feel like an anchor now that we are adding art to the game. It’s Spine runtimes which are baked into the IDE are especially poor and quite buggy.
I’d love to switch to Unity 2D (even though it will probably take weeks to port what I have …) but I’m just not a fan of the physics based movement and collisions.