Non-realistic weapons in an FPS

I’ve been looking for good design practices for unrealistic weapons in a cartoon/minimalistic (multiplayer) FPS I’m making, but I can’t seem to find anything that isn’t “realistic, modern weapons”. Are there any good ideas/workarounds for making a coherent “thing” that shoots lasers in three different modes (normal, fast, and three-at-once) without using a typical “gun”?

How about an umbrella?

A jack in the box that fires increasingly powerful grenades the longer you crank it without letting go.

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Looking to different cultures could give you good inspiration. Been playing a game called Gunfire Reborn - a little character based, looter-shooter rogue-lite - and a lot of the weapons are quite creative and based in Chinese culture. The flamethrower is a dragon that wraps around your hand. Not to mention a scorpion themed crossbow, an eldritch abomination shotgun with eyes looking at you, and a variety of iron-man style gloves.

Ideally you pick an interesting overarching theme and come up with as many ideas based in it, or in its periphery.

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It is a videogame. ANYTHING can shoot lasers. Honestly the first thing that comes to mind is cymbal monkey toy.

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Why would you? You need realistic weapons to be like real weapons so you need a reference. For non-realistic weapons you just need to make stuff up.

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John Riccitiello holding a trust me card that monetizes the enemy giving you more credits for ammo.

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Check out Splatoon, and Foamstars when it officially releases. But moreso check out Splatoon, for lots of non realistic weapons ideas.:slight_smile: