Non-Recursive Dependency Calculation Crash

Non-Recursive Dependency Calculation causes a crash for me. I have a scene that instantiates a prefab. When I instantiate the prefab, it crashes. If I edit the prefab, and remove a specific script thats attached to a gameobject, the crash no longer occurs.

Please kick us a bug report so we can investigate: Unity QA: Building quality with passion

@c0nd3v Did you have an update on this ?
We’re having the same issue on our end when a non-addressable asset is linked in a addressable scriptable object.

The file ‘none’ is corrupted! Remove it and launch unity again!
[Position out of bounds!]