Hello all! I’ve recently upgraded my project from Unity 5.6 all the way up to 2019 LTS, and have had some… growing pains. One of the most obvious is the graphics. (Ignore the missing textures for now). For some reason, there seems to be some wildly powerful light that’s completely blowing out my scene if the skybox is at all visible, but it’s not any of the lights in my scene that I can find. If I zoom in on a wall, everything evens out (as in the second photo) but with any sort of distance, we get the first picture.
Any thoughts?
I upgrade a few of my old games from 5.6 to 2018 every time I build them for appstore / Play, but none of them have baked lighting and apart from some light API upgrades, it’s always slick.
Have you tried rebaking the lighting in 2019?
As for the pink, that’s just a busted shader or material or missing texture reference.
You can also try opening a second scene alongside this one and dragging parts of this scene into the new scene, seeing if that gives you any insight.
Tried rebaking, and it helped significantly, thanks! Will post again as other problems come up.
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