Now i’m looking for a non-refractive glass, again for my bathroom project…
Sorry to bother all you with my noob posts, but ok, i’m a 3D maker, not a script guy… i can do almost whatever i want into Maya, 3dsmax and so on, but not in Unity…
So i need transparency, clear one, with some reflection : about 25% (or RGB 65)…
color can be good for tinted glass…
A shower window…
And why not a bumped one, or glossy one…
Of course, if i post here, that means that i can’t achieve what i need with default Unity stuff…
thanks for help!
I hope i’ll be able to help in return with my skills… one day…
I knocked together a quick one from the reflect/diffuse and transparent/diffuse shaders. Not bumped or glossy, I’m afraid, but should do until someone with a bit more time can help.
Is it me or does this not work in Unity 3? The cubemapped reflection isn’t showing up no matter what reflection color or intensity I try. I also tried it with several different cubemaps.
Anyone else having this happen?
Edit: I just noticed the comment about the subshader commented out and how it should be rewritten into a surface shader… Anyone smarter than I know what this means or how to do it?