With the target platform set to visionOS and entering play mode, some shaders are not loaded correctly and are invisible.
Specifically, I am using the Unity Figma Bridge package to sync my Figma UI prototypes into Unity (GitHub - simonoliver/UnityFigmaBridge: Easily bring your Figma Documents, Components, Assets and Prototypes to Unity). With the target platform set to macOS, everything works as expected. When the target platform is set to visionOS however, some shaders are not loaded.
The console shows the warning: â[Diagnostics] Warning: Non shader graph shader âFigma/FigmaImageShaderâ not supported or MaterialX encoding missingâ
I have tried reimporting the PolySpatial packages, but that did not fix the issue.
If the Volume Camera is set to inactive, the Figma UI is loaded correctly, but obviously this is no solution, as I need the volume camera to be active.
As the issue only occurs with the target platform set to visionOS, I assume the issue lies somewhere in PolySpatial and not in the Unity Sigma Bridge package.
Is this a known issue and is there a fix for this available or planned?