Non-spherical reverb zones

Spherical reverb zones are ridiculous. How often will you truly use sphere shaped zones exclusively? I need to adjust height length and width for a cube shaped reverb zone but can't find the proper shape in Unity. Is there a solution to this issue?


Joshua Olmos Smart Bomb Interactive

May I suggest using a TRIGGER Collider of the shape and size you wish and Instantiate ( or activate ) a reverb zone when the player goes through it. THen, on TriggerExit disable the reverb zone again.

I may be missing something, but it looks to me like these zones are really just for transition areas (like entrances), and not to, say, fill a room or cavern with reverb. I've not used them but my suspicion is that, for example, in the outdoors, no reverb, sound is normal. In an irregular cave (inside it), you'd set the audio source or listener's reverb settings. And only in the entrance to the cavern would you put such a zone, to transition between no-reverb and reverb.

Just curious, have you done Unreal/Epic stuff before (as I recall they have arbitrary shaped zones)

This question may be 6 or 7 years old but it was amazingly helpful. The answer above I mean. I was struggling with the same thing and I just tried using a Trigger Enter cube the size of the room, with a giant reverb zone and it works like perfect square reverb zone. Thank you Briosh!

Hi. I stumbled across this a few minutes ago and wrote a script for it, and it works. I’m deciding to post it here for people that don’t want to code or don’t really understand how to. Hopefully, it helps someone.

The link is below. Make sure to name your script “reverbActivator” without the quotes and with those exact capitals. Or just change the class name. The script should be fairly straightforward, ask me if you have any questions.

P.S. I am new to Unity Answers, sorry if this isn’t in the right place to post this.

Link to PasteBin