Non-Static Member

using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class firetrigger3 : MonoBehaviour {

	// Use this for initialization
	void Start () {

	}
	
	// Update is called once per frame
	void Update () {
		if (victorycell.washit >= 3 && victoryballcell.winner >= 1){
			GetComponent<ParticleSystem>().Play();
			GetComponent<Light>().intensity = 8;
			GetComponent<MeshRenderer>().enabled = true;
			 Transform.FindChild("powerCell3").SendMessage("cellwait");
		}
		else {
			GetComponent<ParticleSystem> ().Stop ();
			GetComponent<Light>().intensity = 0;
			GetComponent<MeshRenderer>().enabled = false;

		}
	}
}

The error is asking me to make line 17, ‘Transform.FindChild…’ a static member. I understand how to make variables static, but, this isn’t exactly a variable, or in any case, I have no idea how to make it static.

It’s important to understand the difference between a class and an object.

A class is a blueprint for an object. Plans to build a house are not the same as a house.

The keyword Transform refers to a class. You probably mean to use transform.FindChild, which refers to an object.