# Non top-down shadows

**URL:** https://discussions.unity.com/t/non-top-down-shadows/359316
**Category:** XR
**Tags:** XR, visionOS, Question
**Created:** [May 13, 2024, 6:22pm UTC](https://discussions.unity.com/t/non-top-down-shadows/359316 "2024-05-13T18:22:55Z")
**Posts on this page:** 1
**Showing post:** 2

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### Author: ![AndrzejUnity](https://dub1.discourse-cdn.com/unity/user_avatar/discussions.unity.com/andrzejunity/32/85212_2.png) [@AndrzejUnity](https://discussions.unity.com/u/AndrzejUnity)
#### Post date: [May 13, 2024, 7:32pm UTC](https://discussions.unity.com/t/non-top-down-shadows/359316/2 "2024-05-13T19:32:03Z")

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> [@morepixels](#):
>
> Is there currently _any_ way to make an object cast a shadow that is not directed straight down?

Not aside from rendering a shadow map to a RenderTexture and sampling that in a shader graph. It’s definitely something we’re aware of, but you can recommend it as a priority on our [road map](https://discussions.unity.com/t/unity-visionos-support-roadmap/316686).

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