Hey folks,
I’m looking for a fresnel based outline (unlit diffuse) shader with adjustable outline, to be used in an iOS project. I found this posted by noradninja (made with Strumpy Shader Editor), which does exactly what I’m looking for, but one thing; I need to be able to change the color of the outline: http://forum.unity3d.com/attachment.php?attachmentid=21739&d=1308794717
If I understand correctly, this can’t be done with the shader noradninja came up with, and I’m a non-technical artist, so if anyone have a such shader lying around or if anyone can point me in the right direction of how to make this, it would be much appreciated.
Thanks
-Casper
One question:
The outline seems to almost disappear (even at max setting) when you are far away, and cover the whole object when you are up close. Is it possible to have it remain a bit more constant? And again, thanks alot