I have a friend that is an illustrator and artist that is interested in creating their work for video games.
I’m trying to point them in the right direction of what additional skill-sets to learn and important things to think about when creating video game art as opposed to traditional art.
They are looking for 2D style and not 3D at the moment, and are already decently proficient in Illustrator and Photoshop.
So far I mentioned things like:
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learn how to animate in Photoshop and After Effects, so they can create animated sprites.
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look into Spine also, for rigging and animation
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utilizing layers to create each individual body part on so they can be moved around later
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be mindful of possible “clothing changes” for the characters, and draw them accordingly to easily accommodate different outfits.
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keep continuity of style among the different art assets, so everything drawn has the same look and goes together coherently
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create with the knowledge the background of each asset will end up becoming transparent, so it must be able to look good as a cutout.
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if not using vectors, keep the original image size large.
Anyone else have pointers or something I can point them to?
Other things to think about when creating the art with the end goal of them being animated vs stationary, background, foreground, etc… Or differences in creating art for a mobile game vs desktop platform?
Thanks!