Hi,
I’m currently creating scenes, which are really long and not wide, with dimensions such as these: length: 1600 width: 500
Only thing is: the terrain drawing brushes (shadow on the terrain) get re-shaped to a squashed size, mimicking the dimensions above.
So, if I’d like to draw a round circle, I get a really narrow squashed circle shape to draw with instead…
Is there any way to stop the tools from morphing into the terrain’s dimensions?
Or (2nd question) should I stop using one long terrain, and use several smaller square shaped terrains, side-by-side?
Will having multiple small-sized terrains affect my performance? or will using one large terrain give me a performance hit?
Thanks for insight into any of the above questions!