I have imported an fbx model and associated animation into UE5. I can create an animation controller, associate the animation (or even a portion of the animation with the Length controller in the Animations Inspector) to the model, and see the animation at work in Game view. Cool!
Now imagine I have an animation which, in my source fbx, repeats after 100 frames. How can I increase/decrease the amount of time it takes in Unity for that animation to produce motion in my scene? I would like, for example, for the looped motion to happen twice as fast… or half as fast… as what I see in Game view. I suspect I am missing a tool because I must be using the wrong vocabulary…
I know a smattering of C# and can create/edit/associate C# scripts… but I do not know if that is a good avenue to pursue… In my 3D editing program, I’d scale the animation keyframes, but that language does not help me find stuff in the UE docs.
All input welcome.