using UnityEngine;
public class FollowCar : MonoBehaviour
{
//set variables
public GameObject car;
private Vector3 thirdOffset = new Vector3(0,5,-7);
private Vector3 firstOffset = new Vector3(0,3,0);
public bool Onthird = true;
void LateUpdate()
{
if (Onthird == true) //if third person is enabled do:...
{
transform.position = car.transform.position + thirdOffset;
//sets camera behind the car
transform.eulerAngles = new Vector3 (20,0,0);
//rotates camera a little bit down
}
else //if first person is enabled do:...
{
transform.position = car.transform.position + firstOffset;
//makes cam follow car
transform.eulerAngles = car.transform.eulerAngles;
//makes cam follow car rotation
}
if (Input.GetKeyDown("space")) //checks if space is pressed
{
//switches camera variable to opposite
Onthird = !Onthird;
}
}
}
Hi, I believe that the camera being set to a fixed rotation every frame (line 17) while on third person can be optimized to be called only while switching to first person, but im too noob to know how. Any ideas?
EDIT: I guess I could “nest if statements” but I heard is bad practice or something…