I’ve searched for days for an answer or a tutorial but Unity seems intent on using the whole window for its’ gameplay.
What I want to achieve is similar to old, 80’s style games where the gameplay takes up part of the screen, and the rest has UI. I appreciate that it was done to improve performance in most cases, but in my case I have gameplay reasons.
In this image, the black area is where I want the game part to play out, and the red area will have UI components throughout.
Some of the sprites will be able to be moved partially or wholly outside of the game area, and I need to clip them or cull them completely, so that nothing shows outside the white border line.
Ideally, I wanted the gameplay area to be a node within which I could embed the player, background, enemies, and bullets.
What’s the recommended solution for such a thing?