This question is probably very easy to answer seeing as I don’t know much on the topic, so it’s probably fairly simple.
In blender one is able to creat various effects, to make their mesh really shine, using the compositor. I was wondering if there was any way to bring those effects from blender into unity so as to keep your model looking as it did in the final render in blender.
In not, how does someone get such effects? Would that be the work of custom shaders?
Wow, that’s very interesting. Would you suggest I get my hands on that Karljj1, or would you suggest I learn CG for writing custom shaders. That editor looks interesting, but (and correct me if I’m wrong) wouldn’t you still be able to accomplish more using actual code?