Noob question about blender/unity

Hey all!

This question is probably very easy to answer seeing as I don’t know much on the topic, so it’s probably fairly simple.
In blender one is able to creat various effects, to make their mesh really shine, using the compositor. I was wondering if there was any way to bring those effects from blender into unity so as to keep your model looking as it did in the final render in blender.

In not, how does someone get such effects? Would that be the work of custom shaders?

Thanks for any advice you can give me!

You can bake some effects into the texture. But it`s mainly a thing of the right shader in Unity. Blender shaders does not transfer.

Ok, so how good (for lack of a better word) can shaders be when coded in cg?

You may prefer something such as strumpy shader editor(http://forum.unity3d.com/threads/56180-Strumpy-Shader-Editor-4.0a-Massive-Improvements) it is a visual editor like the blender compositor. It will generate shader code for you as its output.

Karl

Wow, that’s very interesting. Would you suggest I get my hands on that Karljj1, or would you suggest I learn CG for writing custom shaders. That editor looks interesting, but (and correct me if I’m wrong) wouldn’t you still be able to accomplish more using actual code?

If your familiar with the blender way then it’s less of a learning curve. My own preference is to write code.

Alright, thanks for your answer! :slight_smile: