Sorry to bother you with something simple like that but it drives me crazy:
I can’t get my FPC to collide with a simple box and push it away.
I got the standard FPC on a plane. On top of that there’s a cube with a rigidbody component and a box collider.
Then I add a rigidbody to the first layer of the FPC - right?
But that damn cube just won’t move…
I’ m so embarassed 
Nope, the character controller isn’t designed for interacting with physics like that. There are a couple of physics-controlled first-person scripts on the wiki that you can experiment with instead. Don’t be embarrassed…stuff like that isn’t super-obvious at first. 
–Eric
Uhhhh ?
So the FPC from the Standard Assets folder doesn’t work !??
Ooooookay… that is pretty mean then

Thanks 
Or you could try this FPSController script instead of the default one and you will be able to push rigidbodys.
var speed = 6.0;
var jumpSpeed = 8.0;
var pushPower = 0.5;
var gravity = 20.0;
private var moveDirection = Vector3.zero;
private var grounded : boolean = false;
private var controller : CharacterController;
function Start () {
controller = GetComponent (CharacterController);
}
function FixedUpdate() {
if (grounded) {
// We are grounded, so recalculate movedirection directly from axes
moveDirection = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical"));
moveDirection = transform.TransformDirection(moveDirection);
moveDirection *= speed;
if (Input.GetButton ("Jump")) {
moveDirection.y = jumpSpeed;
}
}
// Apply gravity
moveDirection.y -= gravity * Time.deltaTime;
// Move the controller
var flags = controller.Move(moveDirection * Time.deltaTime);
grounded = (flags CollisionFlags.CollidedBelow) != 0;
}
function OnControllerColliderHit (hit : ControllerColliderHit) {
var body : Rigidbody = hit.collider.attachedRigidbody;
if (body == null || body.isKinematic)
return;
if (hit.moveDirection.y < -0.3)
return;
var pushDir = Vector3 (hit.moveDirection.x, 0, hit.moveDirection.z);
body.velocity = pushDir * pushPower;
}
Your FPC doesn’t need a rigidbody component with this script.
It works fine.
In most cases with FPS games, you generally don’t want to physically affect everything you come into contact with.
–Eric
Okay, I only have some pieces of furniture to push around …
You guys made my day - thanks a lot !!