Hey everyone. I was wondering if there is a way to transform a GameObject into its own mesh.
Example:
Say I use Probuilder to create some kind of unique object out of a cube. Is there anyway I can make said unique object into a mesh? (When I say mesh I mean into the category where Unity provides basic meshes like “Cube” “Sphere”, and “Cylinder”.) For some reason I can’t figure this out, and my online searches don’t seem to be digging up any answers. Maybe I’m not good at naming keywords…
Thanks for answers in advance!