You said you looked in the documentation, but we would just be repeating what's here:
link text
I do wish the main manual and not just the API were searchable within the Unity site, but Google does return a lot of results from the Unity Docs as well.
Select your terrain in the hierarchy. Make sure static is selected on the terrain in the object tab (it will probably be static already) and choose your terrain's lightmap resolution from the drop down. If you are not sure what your terrain resolution is, go to Terrain>Set Resolution.
Add a light to the scene, make sure Bake Mode is set to Auto (the default) or Bake Only.
If you want the light to cast shadows in the lightmap, you have to enable shadows on the light - otherwise it won't cast any. Setting a shadow type for a light will alert you that Pro is needed, however this is not true for light baking, and it will still function correctly with the indie version of Unity 3.
Select bake. Your lightmap will appear in the preview section in the lightmapping window.