noob question regarding graphics with plane (pic)

Hello, I’m a big noob.

I’m trying to create a 2D game and i decided to create a plane with a texture as the background, thing is, the top of the plane is being displayed very strangely in-game, see the pic for reference.

Any ideas how to fix this?

the texture that it has is a 1280 by 400 .PNGwith a transparency layer.

Is it a standard 10x10 plane ?
How did you applied the texture ?

it is a standard 10 x 10 plane on the picture, but i modified it to make it wider and it still shows the artifact.

i applied the texture by clicking on the image in my project folder and dragging it to its name in the hierarchy panel in Unity.

Try setting the imported background image’s texture type (found in the import options) to Advanced. Also make to uncheck Generate Mip Maps and any power of two scaling that Unity might have been doing.

Try also from the texture import settings to set format to “truecolor” (instead of “compressed”)

I fixed it!

I changed the Wrap Mode to Clamp, that was the issue, thanks guys!!!