Noob Question: Stretched Textures

I just made a model in 3dsmax, then put some random diffuse colors on it to map and imported it in Unity. But when I apply a tile texture to my floor material for example, it becomes very stretched.

Is there anyway to fix this?

  • Or you need to UV map whole thing? Last time I UV mapped was a character long time ago in the first Quake game and I colored it very ugly in photoshop. I don't understand how I can make my floor a perfect tiled that way.

Or maybe Unity regognize the UV map and make it easy so I can just apply tile materials to a specific part of the.. map?

Sorry for many questions, just wanna know before I do something more. :P

Edit: I just want to clear out that I also want e.g. a normalmap on floor and stuff.

im not sure if this is the problem but in your texture mode select advanced and then select were it says non power of 2 and change it to None

hope this helps!