Noob-thread: Having the "Stats" viewable in game build.

So, This is something that i haven’t been able to find an answer to since it seems a very specific wording (and all the results that i have found are not answering it.)

That “Stats” dropdown you can see in the editor… What i’d like to do is make that window (or a similar window with the same data) viewable in a game build. Mainly because i have an idea for something that would benefit from showing these statistics and also to have it easier for a beta team to be able to get some additional feedback for testing.

Is this do-able natively in Unity as is? (i’m currently on Unity 4.0.1 f2)

Or would this be something that there’d need to be a program written to do this?

The stats window is editor-only. If you’re looking for a FPS counter, use this. You could compute some of the other data (tris/verts), but I think most of it is not available in a build.

–Eric

aah, okay. what i was hoping for was more the draw-calls and other higher-end stuff… In a sense, it would help especially for things on the asset store.

so, say you had an asset you were looking at… if you knew what sort of impact it’d have on your game it might be a helpful indicator as to whether you wanted to purchase it or not (so, a model that is way too high for polycount could be reflected… a particle system editor or plugin could be using too many resources for your preferences, etc…) mainly so that consumers can be as informed as possible about the stuff they’d be interested in purchasing.